Great post. Now, let's talk philosophy. The idea behind the current system is that a yard is a yard, no matter how it's gained. Why should a QB score less points on a pass than a WR? Should an 80-yd run be worth more than an 80-yd pass? I don't really have any problem with 200+ point games and 70 point games by QBs. There's only an average of one 200 point game per week anyway.
HOWEVER...
The game needs to be about fun as much as about simulating football. The current point values for QBs might "break" the game, so adjusting them might be worthwhile. But if we're going to talk "broken", we have to talk kick returners. Do you know who the top WR in total points was last season? Maybe Marvin Harrison? Nope, he was #2 behind Wes Welker. I hate to de-emphasize the return game at a time when it's gaining more prominence in the NFL but we just can't have that kind of result. I like Welker, but last year he was a decent #3 fantasy WR, not a must-start player. Eliminating kick return points, or severely reducing them, would actually solve most of the issues you mentioned. For example:
1. Kick returners are harder to keep track of, so if you're not spending much time setting up your team you're at a disadvantage. Get rid of them and the field is more competitive.
2. Return men are the biggest reason that we have guys scoring a lot of points with scoring TDs. If you look at the point totals by position the highest scorers are generally the guys who scored TDs, with the exception of guys who returned the ball many times. Take them out of the equation and high scores track pretty close to high TDs.
I think returns fall under special teams if we go to a team defense, so we don't have to totally lose the return game.
As for your other points:
1. Ten teams would certainly make the league more competitive. Eight is the minimum for a decent league. From my experience 10 spreads the players out just enough that good drafting and waiver wire work is rewarded but it's not impossible to find guys and you're not totally screwed with the last position in the draft.
2. Fantasy football is a commitment. Not much of one, but if you're going to play you've got to be willing to spend some time. Kevin's 5 minutes a week is enough to field a decent team every week. It's not that hard to make sure you have a full team starting every week. 5-10 minutes and you're good. If you can't spend that much time on a game you're playing with your friends you shouldn't bother to sign up.
3. I really don't want to make our team more TD-focused. I played in a league that was tilted heavily towards TDs and it wasn't much fun. Like I said earlier, I think return men are the major distorting factor you're seeing in the scoring. That with reduced QB scoring would practically eliminate this problem.
4. I like IDPs (individual defensive players) because they allow the defense a little more focus. However they're a hurdle for the more casual guys and harder to draft. I think a team defense is usually just an afterthought, but if you've got 5 random IDPs, it's about the same thing. If we went to a team defense it would be a litle easier and I think it would the goal of shrinking the roster. I'm not really up for giving up any other roster spots.
So, here's the changes I'd be willing to make:
1. QBs from 10 yds per point to 20 yds per point.
2. Eliminate kick return points or take them down to something like 50 yds per point.
3. I could live with team defense/special teams.
Tuesday, July 31, 2007
3rd Place...Chiming In
I was going to comment to the last post, but it's easier to read when all the posts and comments are in front of you. Let me paraphrase in my best possible National Inquirer way of the REAL story of what happened and was discussed on the way home, minus all the shouting, swearing, middle-fingering, wife threats, name calling, groin kicking and bottle throwing in the van.
I forgot to mention another thought of making the league better/tougher to score points.
1. Less total roster spots to fill. As Adam already mentioned, we have 20 spots (rounds). Either we go with a smaller bench (which is what we discussed) or less total positions to fill. We didn't really go with that idea of cutting position players because if we did, we'd be cutting the defensive positions.
2. QB points. 25 yards/point was not brought up. Fritz is right, we talked about 15 or 20 yards/point. I've been in two other leagues that QB's got 1 point for every 25/yards.
3. I think it has been mentioned in the past (last year?) that if we had more competitive players for the WHOLE season (or just one freakin' week...MATT!) then we'd have a top notch league and we wouldn't have to make any statistical changes. So, adding 2 more guys for a total of 10 either makes our league more competitve or just adds 2 more competitive guys that can weed out the Boston Celtic players in our league (Aaron and Matt) that just "shut it down" once things started rolling downhill. And once those 2 competitive guys are added, it gives us a league of 10, but actually 8 solid competitive guys. Kevin admits, he "only puts in 5 minutes a week." That may be so, but at least he's competitive.
Here is the problem with the words you used Adam: "It would bring the league more in line with standard scoring." Some people don't want to be "standard." Fine. We like our creative league, I agree. The argument is "Just play the league the way the system is set up." Absolutely. I'm not saying our league needs to be touchdown dominating like some other leagues. But in ours, there's really no point to go after ANY player who scores lots of TD's. My argument is, the last time I checked, football was about scoring TD's. The enemy to that argument is "Who cares? Our league is about picking guys that will get you the most points, whatever it takes." In our league, a guy who scores TD's doesn't mean jack squat. Since that is the case and I don't think anyone can argue with me on that point, then we have in our league, because of our system, a surplus of players for any position that can give you a ton of points each week...which is why we score +200 points...and still lose. But, again, if we have 10 teams to dispurse the players, point totals would drop because each team would have less guys to score astronomical points...for basically doing everything but scoring touchdowns. Because at that point, they aren't really running backs or wide receivers. They are guys that only touch the ball 5 times and get you 15 points...without a TD.
By the way, the leading scorer every week in 2005 and 2006 in our league was a QB.
I was just looking at previous posts on the Monkie blog about our suggestions to the league in years past. I went all the way back to February 2005 and couldn't find anything. I could have swore we talked last year (on the blog) about possible changes.
I forgot to mention another thought of making the league better/tougher to score points.
1. Less total roster spots to fill. As Adam already mentioned, we have 20 spots (rounds). Either we go with a smaller bench (which is what we discussed) or less total positions to fill. We didn't really go with that idea of cutting position players because if we did, we'd be cutting the defensive positions.
2. QB points. 25 yards/point was not brought up. Fritz is right, we talked about 15 or 20 yards/point. I've been in two other leagues that QB's got 1 point for every 25/yards.
3. I think it has been mentioned in the past (last year?) that if we had more competitive players for the WHOLE season (or just one freakin' week...MATT!) then we'd have a top notch league and we wouldn't have to make any statistical changes. So, adding 2 more guys for a total of 10 either makes our league more competitve or just adds 2 more competitive guys that can weed out the Boston Celtic players in our league (Aaron and Matt) that just "shut it down" once things started rolling downhill. And once those 2 competitive guys are added, it gives us a league of 10, but actually 8 solid competitive guys. Kevin admits, he "only puts in 5 minutes a week." That may be so, but at least he's competitive.
Here is the problem with the words you used Adam: "It would bring the league more in line with standard scoring." Some people don't want to be "standard." Fine. We like our creative league, I agree. The argument is "Just play the league the way the system is set up." Absolutely. I'm not saying our league needs to be touchdown dominating like some other leagues. But in ours, there's really no point to go after ANY player who scores lots of TD's. My argument is, the last time I checked, football was about scoring TD's. The enemy to that argument is "Who cares? Our league is about picking guys that will get you the most points, whatever it takes." In our league, a guy who scores TD's doesn't mean jack squat. Since that is the case and I don't think anyone can argue with me on that point, then we have in our league, because of our system, a surplus of players for any position that can give you a ton of points each week...which is why we score +200 points...and still lose. But, again, if we have 10 teams to dispurse the players, point totals would drop because each team would have less guys to score astronomical points...for basically doing everything but scoring touchdowns. Because at that point, they aren't really running backs or wide receivers. They are guys that only touch the ball 5 times and get you 15 points...without a TD.
By the way, the leading scorer every week in 2005 and 2006 in our league was a QB.
I was just looking at previous posts on the Monkie blog about our suggestions to the league in years past. I went all the way back to February 2005 and couldn't find anything. I could have swore we talked last year (on the blog) about possible changes.
Monday, July 30, 2007
Simplify
Quoting Ump:
And:
I'm not against simplifying the league to make it easier to draft and I'm open to changing points for stats. The current draft goes 20 rounds; cutting 5 roster spots would speed it up significantly. I like having the extra emphasis on defense with IDPs, but they may be more trouble than they are worth. And after 3 years of study I think that kick returners are probably distorting our league a bit much. I'm a holdout on the QB points, but I guess I can let go of that if everyone else wants it to change. It would bring the league more in line with standard scoring.
We've had 8 teams the past couple of years, I'd be glad to get it to 10. I'd say we have 7 solids. Kid Loe has played for quite a while, so he's likely number 8. If Rick is in we get to 9. Bader and brother-in-law Joe have invites, if either joined that would push us to 10.
Speaking of kick returners...we had a big (heated) discussion on stats, positions stats, team defense, individual defense, stat/point tweaking, etc. on our way home as soon as we left you in the dust.
Here is what the concensous was to make our league better:
1. 10 teams in the league. We have Rick Parrott, so someone needs to contact him. We need one more person.
2. Less points for QB's. 25yds/point.
3. 15yds/point for kick returns.
And:
Basically we were saying we need to deflate some of the point totals. But I think we are all satisfied (not necessarily happy) with keeping individual defensive players. Some would like a team defense.
I think it will be more difficult doing the draft party/live draft when it comes to individual defensive players. It's easier when a computer is in front of you.
I'm not against simplifying the league to make it easier to draft and I'm open to changing points for stats. The current draft goes 20 rounds; cutting 5 roster spots would speed it up significantly. I like having the extra emphasis on defense with IDPs, but they may be more trouble than they are worth. And after 3 years of study I think that kick returners are probably distorting our league a bit much. I'm a holdout on the QB points, but I guess I can let go of that if everyone else wants it to change. It would bring the league more in line with standard scoring.
We've had 8 teams the past couple of years, I'd be glad to get it to 10. I'd say we have 7 solids. Kid Loe has played for quite a while, so he's likely number 8. If Rick is in we get to 9. Bader and brother-in-law Joe have invites, if either joined that would push us to 10.
Sunday, July 29, 2007
Draft Night in CC
As I mentioned during the baseball trip, I tentatively will be home Sept. 1-9 (pending approval from my new boss). It was noted that our fantasy football draft would occur that same week. So, do we want to have a draft party? This might be difficult for Kid Loe, but I think it would work for the rest of the league. The tentative date would be Sept. 2nd. Let me know if this sounds feasible. A couple of questions:
-Is there a big-screen TV that could be hooked up to a computer available? If so, we could use either a draft program or a spreadsheet to keep track of the draft. A projector would also work great if we had access to one. Alternatively, we could buy a draft board or just get a really big sheet of paper and some markers.
-Where?
-Just how much food would we need?
-Do we need to simplify the teams, i.e. get rid of individual defensive players, to make this work?
-Is there a big-screen TV that could be hooked up to a computer available? If so, we could use either a draft program or a spreadsheet to keep track of the draft. A projector would also work great if we had access to one. Alternatively, we could buy a draft board or just get a really big sheet of paper and some markers.
-Where?
-Just how much food would we need?
-Do we need to simplify the teams, i.e. get rid of individual defensive players, to make this work?
GPS
Since everyone was asking questions about my GPS during the trip I thought I'd dig p some data. It's a Mio DigiWalker™ C310x. You can find it for sale at Amazon, as well as other places.
Thursday, July 26, 2007
Great Quote
An awesome quote I ran across today from George Carlin:
From The Quotations Page.
The very existence of flamethrowers proves that some time, somewhere, someone said to themselves, "You know, I want to set those people over there on fire, but I'm just not close enough to get the job done."
From The Quotations Page.
40 Days...
...and counting until the 2007 Cass City Monkie Fantasy Football Draft. If you're not already signed up, and only two of you are, why not? All the info is right here. Seriously, you don't have to wait for Calvin Johnson to sign before you join the league, and I'm sure you'll be able to draft someone to replace Curtis Martin. Go now.
Where have I been
So Mike Piazza plays for the A's now? Who knew?
UPDATE: I have to admit, I only learned that because of this story yesterday about Piazza getting hit in the head in the on deck circle by a thrown water bottle from a fan.
UPDATE: I have to admit, I only learned that because of this story yesterday about Piazza getting hit in the head in the on deck circle by a thrown water bottle from a fan.
Wednesday, July 25, 2007
"Mattingly, I told you to shave those sideburns."
With "The Simpsons" coming to theaters this weekend ESPN's Page 2 has a great article by Jim Caple about baseball-themed episodes of the long-running show. That only leaves one thing to say: "Do you want to know the terrifying truth, or do you want to see me sock a few dingers?"
"Dingers! Dingers!"
"Dingers! Dingers!"
Tuesday, July 24, 2007
New Plans
After talking with Kevin last night (as he was looking at Map Quest) we've come up with this agenda:
Friday: Leave Cass City by 3:30pm to meet at Kevin's by 4:30pm with rental van. Realistically speaking, leave Bay City by 5:00 pm. Drive to Moline (7 hours?) and spend night...12:00am
Saturday: Drive to Des Moines (2 hours?) and pick up Adam. Adam leaves truck at some hotel. Continue driving the rest of the way to Kansas City (3 hours?) to the game. After game, drive back to Des Moines (3 hours?) and get Adam's truck and spend night at hotel...12:00am
Sunday: We all go our separate ways.
We could drive to Des Moines Friday night, but that could put us there after 1 or 2am. I'd say leave the option open for either Moline or Des Moines. The farther we can make it, the better. If we are making good time on the roads and we think we can get to Des Moines at a decent hour, let's shoot for it. If not, we better settle with Moline rather than take our chances with a corn field. If we drive down the wrong row in the corn field called Iowa, we'll miss Des Moines.
Friday: Leave Cass City by 3:30pm to meet at Kevin's by 4:30pm with rental van. Realistically speaking, leave Bay City by 5:00 pm. Drive to Moline (7 hours?) and spend night...12:00am
Saturday: Drive to Des Moines (2 hours?) and pick up Adam. Adam leaves truck at some hotel. Continue driving the rest of the way to Kansas City (3 hours?) to the game. After game, drive back to Des Moines (3 hours?) and get Adam's truck and spend night at hotel...12:00am
Sunday: We all go our separate ways.
We could drive to Des Moines Friday night, but that could put us there after 1 or 2am. I'd say leave the option open for either Moline or Des Moines. The farther we can make it, the better. If we are making good time on the roads and we think we can get to Des Moines at a decent hour, let's shoot for it. If not, we better settle with Moline rather than take our chances with a corn field. If we drive down the wrong row in the corn field called Iowa, we'll miss Des Moines.
Monday, July 23, 2007
Trip "Plans"
After talking with Matt about the plans for the trip, here are some thoughts we had:
Friday: Leave Cass City sometime after 3pm (give or take 15 minutes). Drive x # of hours until we pick up Adam...somewhere. Then continue driving until we are within 5 hours or so of Kansas City. Find hotel and sleep.
Saturday: Get up and drive the remaining 5 hours or so and go to game at 6:05 CT. After game, drive at least 2 hours and find a hotel. Sleep.
Sunday: Continue driving and go home.
Using Mapquest, it looked like Moline would be a decent area to pull off Friday night for a hotel. Adam, what do you think? Do you know any good areas? Would Moline work? Des Moines also looked possible.
Friday: Leave Cass City sometime after 3pm (give or take 15 minutes). Drive x # of hours until we pick up Adam...somewhere. Then continue driving until we are within 5 hours or so of Kansas City. Find hotel and sleep.
Saturday: Get up and drive the remaining 5 hours or so and go to game at 6:05 CT. After game, drive at least 2 hours and find a hotel. Sleep.
Sunday: Continue driving and go home.
Using Mapquest, it looked like Moline would be a decent area to pull off Friday night for a hotel. Adam, what do you think? Do you know any good areas? Would Moline work? Des Moines also looked possible.
Sunday, July 22, 2007
The Backup
Who has the most to gain from Michael Vick's legal troubles? Well, that would be the backup QB, Joey Harrington. Perhaps you've heard of him. Last season Harrington had to carry the weight of the Dolphins when they found Daunte Culpepper was not sufficiently rehabbed to be a starting QB. Now he may be called upon to save the Falcon's season if Vick misses significant time. If so, can he deliver?
Friday, July 20, 2007
IDEAS FOR SENATE DEMOCRAT STUNTS TO LOSE IN IRAQ
Some ideas:
* Holding their breaths until we retreat from Iraq.
* Drinking the problem away (Kennedy's idea).
* Light a cross on the White House lawn (Byrd's idea).
(more at IMAO.us)
* Holding their breaths until we retreat from Iraq.
* Drinking the problem away (Kennedy's idea).
* Light a cross on the White House lawn (Byrd's idea).
(more at IMAO.us)
Thursday, July 19, 2007
College Fantasy?
I'm assuming we still don't have much interest in playing college fantasy football, right? You need 8 people to have a league, so without that much interest it's pointless.
Wednesday, July 18, 2007
Samson: The Action Figure
Wal-mart is going to test market a line of Bible-themed action figures. I figured the current and soon-to-be parents might find this interesting. I hope the Samson figure comes with Philistine-slaying action and a donkey's jawbone accessory. That would be sweet.
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